How it works ?

This page describes the overall functioning of the dungeons

Dungeon generation

When the server starts, all dungeons are loaded. It means that a new dungeon is created for every instance created (see Instances), chests are refilled.

Instance running

When a team join a dungeon, the dungeon is started and other teams cannot join it. The dungeon can stops by 4 differents ways :

  • The team has killed the boss

  • Every team member died and ran out of lifes

  • There's no more time

  • The server stops

Instance reloading

When the instance is stopped, players are teleported to their last location before entering the dungeon and dungeon is reloaded.

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