How it works ?
This page describes the overall functioning of the dungeons
Dungeon generation
When the server starts, all dungeons are loaded. It means that a new dungeon is created for every instance created (see Instances), chests are refilled.
Instance running
When a team join a dungeon, the dungeon is started and other teams cannot join it. The dungeon can stops by 4 differents ways :
The team has killed the boss
Every team member died and ran out of lifes
There's no more time
The server stops
Instance reloading
When the instance is stopped, players are teleported to their last location before entering the dungeon and dungeon is reloaded.
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