Item Generation
How it works ?
Item generation works the same for chests and mob drops. Each dungeon item in the chests.yml or mob_drops.yml config has a probability to spawn when populating the chest or killing a dungeon mob.
Adding an item
There are 3 differents kinds of items you can use in chests :
Vanilla items :
- ==: DungeonItem
amount_min: 1
amount_max: 2
material: GOLD_INGOT
probability: 0.5
This represent a Vanilla item stack with the defined material.
DungeonMMO keys :
- ==: DMMOKeyItem
amount_min: 1
amount_max: 2
instanceName: <instance_name>
probability: 0.5
This represent a key to open the dungeon <instance_name>
Nebula items :
- ==: NebulaItem
amount_min: 1
amount_max: 2
nebulaType: powder
probability: 0.5
This represent a Nebula powder item. Availables types are : scroll, collector, book, powder, crystal, orb.
MMOItems items :
- ==: MMOItemsItem
amount_min: 1
amount_max: 2
mmo_item_type: SWORD
mmo_item_id: SOULSTEALER
probability: 1
To define items types and ids please follow the guidelines of the plugin
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