Item Generation
How it works ?
Item generation works the same for chests and mob drops. Each dungeon item in the chests.yml or mob_drops.yml config has a probability to spawn when populating the chest or killing a dungeon mob.
Adding an item
There are 3 differents kinds of items you can use in chests :
Vanilla items :
- ==: DungeonItem amount_min: 1 amount_max: 2 material: GOLD_INGOT probability: 0.5
This represent a Vanilla item stack with the defined material.
DungeonMMO keys :
- ==: DMMOKeyItem amount_min: 1 amount_max: 2 instanceName: <instance_name> probability: 0.5
This represent a key to open the dungeon <instance_name>
Nebula items :
- ==: NebulaItem amount_min: 1 amount_max: 2 nebulaType: powder probability: 0.5
This represent a Nebula powder item. Availables types are : scroll, collector, book, powder, crystal, orb.
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