> For the complete documentation index, see [llms.txt](https://alex-plugins.gitbook.io/nebula/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://alex-plugins.gitbook.io/nebula/commands/give.md).

# Give

The Nebula give command aims to give a Nebula item to an online player.

### Usage

The give command is really intuitive and has a powerful tab completer to help you using it. The command works as follow :

`/nbgive <item_type> <item_name> <player_name> <level_if_book> {probability_success} {probability_break} <value_if_needed>`

#### Item type

This is the type of the item you want to give, could be book, orb, powder, scroll, crystal, collector

#### Item name

This is the name of the item, for an enchant it's the enchant name, for a scroll, the scroll name etc..

#### Player name

The name of the player to give the item

#### Level (if book)

This is the level of the enchant if the item is a book (can't give a book with a level superior to the max level specified in the enchant config file)

#### Success Probability (optionnal)

The probability for the given item to success when applied. It will be set randomly if not specified according to the main configuration file.

#### Break Probability (optionnal)

The probability for the given item to break when applied. It will be set randomly if not specified according to the main configuration file.

{% hint style="info" %}
The probability to do nothing (the item is neither applied nor broken) will be computed according to the break and success probability to get a sum of 100%
{% endhint %}

#### Value if needed

This value is needed only if the item needs a value, items needing a value are :

* Book success increaser crystal
* Scroll success increaser crystal
* Scroll value increaser crystal
* Mana max scroll

### Permission

Permission to use is `nebula.give`
