Fishing effects
The fishing effects can be used with trigger fishing.
For all of these effects, only player is a valid effect target as there's no enemy in the scope.
🔴changefishdrop
changefishdrop
changefishdrop effect will change fish drops.
Multiply drops
To multiply drops, use mul
(first parameter) keyword followed by the amount to multiply (second parameter).
changefishdrop_mul_2
Set drop
To set the drop, use set
keyword (first parameter) followed by either :
the material to set (second parameter) :
changefishdrop_set_apple
the
nebula
keyword (second parameter) and the nebula object type (third parameter) to replace it by a nebula object :changefishdrop_set_nebula_orb.
Third parameter can bescroll
,collector
,book
,powder
,crystal
ororb
.
For books, orbs and powders, they can be fished only if possible_to_fish property is set to true in the configuration file.
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