Fishing effects

The fishing effects can be used with trigger fishing.

For all of these effects, only player is a valid effect target as there's no enemy in the scope.

🔴changefishdrop

changefishdrop effect will change fish drops.

Multiply drops

To multiply drops, use mul (first parameter) keyword followed by the amount to multiply (second parameter).

changefishdrop_mul_2

Set drop

To set the drop, use set keyword (first parameter) followed by either :

  • the material to set (second parameter) : changefishdrop_set_apple

  • the nebula keyword (second parameter) and the nebula object type (third parameter) to replace it by a nebula object : changefishdrop_set_nebula_orb. Third parameter can be scroll, collector, book, powder, crystalor orb.

For books, orbs and powders, they can be fished only if possible_to_fish property is set to true in the configuration file.

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