# Fishing effects

The **fishing** effects can be used with trigger **fishing**.

For all of these effects, only **player** is a valid effect target as there's no enemy in the scope.

## 🔴`changefishdrop`

**changefishdrop** effect will change fish drops.

### Multiply drops

To multiply drops, use `mul` (**first** parameter) keyword followed by the amount to multiply (**second** parameter).

`changefishdrop_mul_2`

### Set drop

To set the drop, use `set` keyword (**first** parameter) followed by either :

* the [material](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html) to set (**second** parameter) : `changefishdrop_set_apple`
* the `nebula` keyword (**second** parameter) and the nebula object type (**third** parameter) to replace it by a nebula object : `changefishdrop_set_nebula_orb.` **Third** parameter can be **`scroll`**, **`collector`**, **`book`**, **`powder`**, **`crystal`**&#x6F;r **`orb`**.

{% hint style="warning" %}
For books, orbs and powders, they can be fished only if **possible\_to\_fish** property is set to true in the configuration file.
{% endhint %}
