Global effects
Global effects are usable with every trigger
🔴keepitem
keepitem
Items with keepitem effect will be gave back to the player after death if they are equipped or in his main hand. This effect doesn't need any parameter and can't be applied to enemy.
keepitem
Non equipped items won't be affected, even if they have the keepitem effect
🔴applybonemeal
applybonemeal
applybonemeal effect will apply bonemeal to the player targeted block. This effect doesn't need any parameter.
applybonemeal
🔴burn
burn
burn effect will burn the targeted player for x seconds.
The first parameter is the burning time (in seconds).
burn_5
🔴cancel
cancel
cancel effect will cancel the event. This effect can't be applied to the enemy.
cancel
🔴durability
durability
durability effect change the durability of an item. The durability (value) that will be applied are at the beginning either the event durability (if the trigger type is durability_decrease) or 0 otherwise. After each durability effect, this value is modified and replace the last value. When all effects modifying value has been applied, the new durability is applied to the item.
Method 1 (available for enchants, sets, powders)
The first parameter is the operation, it could be add, remove or mul (to multiply).
add will add the value as follow value = (old)value + amount
remove will remove the value as follow value = (old)value - amount
mul will multiply the value as follow value = (old)value * amount
The second parameter is the item that will be affected by the effect, it could be boots, chestplate, leggings, helmet, main-hand, off-hand, shield, random.
The third parameter is the amount that will be applied to the operation
durability_add_boots_%level%
Method 2 (available for enchants)
This method won't require to precise which item you want to apply the effect (it will be applied to the item that is holding this enchantment). This method is available only for enchants as they may be applicable to different items.
The syntax remain the same as Method 1 but you omit the second parameter as follow :
durability_add_%level%
🔴command
command
command effect will run a command.
The first parameter can be :
console : the command will be ran as the console
player : the command will be ran as the target player, player or ennemy (enemy has to be a player)
The second parameter is the command to run.
command_console_time set day
🔴creeperignite
creeperignite
creeperignite effect will ignite the enemy if it's a creeper. This effect can't be applied to the player.
creeperignite
🔴directdrop
directdrop
directdrop effect allow the player to get directly in his inventory items he drops.
The first parameter can be :
ennemy : the enemies's drops will be affected
block : the block's drops will be affected
directdrop_ennemy
The directdrop effect won't be activated if the player's inventory doesn't have enough space to receive items, in this case items will spawn as usual.
🔴drophead
drophead
drophead effect will drop the player's target head.
drophead
🔴enchantrecovery
(applicable to enchantments only)
enchantrecovery
(applicable to enchantments only)enchantrecovery effect will give the player enchantments equivalent from the item as enchant books.
enchantrecovery
🔴entitytransform
entitytransform
entitytransform effect will transform the entity
The first parameter is the entity to transform, it can be :
all : verified for every entity
hostile : verified for hostile mobs
passive : verified for passive mobs
mobs : verified for all mobs
<every_entity_type> : verified for this entity, list can be found here.
The second parameter is the entity to be transformed in, the available parameters are the same as the first one.
entitytransform_passive_hostile
🔴exp
exp
exp effect will change the player's experience. The experience (value) that will be applied are at the beginning either the event experience (if the trigger type is experience_earning) or 0 otherwise. After each durability effect, this value is modified and replace the last value. When all effects modifying value has been applied, the new experience is applied to the player.
The first parameter is the operation, it could be add, remove or mul (to multiply).
add will add the value as follow value = (old)value + amount
remove will remove the value as follow value = (old)value - amount
mul will multiply the value as follow value = (old)value * amount
The mul operation can only be used if the target is player
The second parameter is the amount of experience that will be applied to the operation.
exp_add_%level%*2
🔴feed
feed
fedd effect will change the target player food level.
The first parameter can be :
add : to add the amount of food
remove : to remove the amount of food
The second parameter is the amount that will be applied to the operation
feed_add_5
🔴firework
firework
firework effect will launch a firework at the target location
firework
🔴give
give
give effect will give an item to the target player.
The first parameter is the item material.
give_apple
🔴healaura
healaura
healaura effect will heal all players in a radius.
The first parameter is the radius.
The second parameter is the amount of hearts healed (multiplied by 0.5)
healaura_5_2
🔴heal
heal
heal effect will heal the target player.
The first parameter is the amount of hearts healed (multiplied by 0.5)
heal_5
🔴message
message
message effect will send a message to the target player.
The first parameter is the message to send
message_&eHi! This is a message
🔴dropitem
dropitem
dropitem effect will modify the drops from entities.
Add drops
To add drops, use add
(first parameter) followed by the Material type (second parameter).
dropitem_add_apple
You can also add drops with name and lores , simply add the name as the third parameters and the following parameters will be lores.
dropitem_add_apple_&eBig Apple_&3It looks tasty!
Transform drops (only for enemy)
To transform already existing drop, use transform
keyword (first parameter) followed by the material to replace (second parameter) and the replacing material (third parameter).
dropitem_transform_apple_enchanted-golden-apple
Multiply drops (only for enemy)
To multiply drops, use mul
(first parameter) keyword followed by the amount to multiply (second parameter).
dropitem_mul_2
🔴money
money
money effect will modify the money available for the target player (Vault is required).
The first parameter is the operation :
add : add the amount to the player's balance
remove : remove the amount to the player's balance
The second parameter is the amount of money
money_add_10
🔴oxygen
oxygen
oxygen effect will modify the oxygen level for the target player.
The first parameter is the operation :
add : add the oxygen amount
remove : remove the oxygen amount
The second parameter is the amount of oxygen
oxygen_add_5
🔴particle
particle
particle effect will spawn particle(s) on the target's location.
The first parameter is the particle name
particle_villager-happy
You can also specify the amount of particles (second parameter) and the offset (third parameter).
particle_villager-happy_10_2
🔴plantseed
plantseed
plantseed effect will plant seed on the player's target location if it's a farmland block.
The first parameter is the seed to plant.
plantseed_potatoes
🔴propulsion
propulsion
propulsion effect propels the player's target forward.
The first parameter is the propulsion multiplicator.
propulsion_%level%
🔴recycler
recycler
recycler effect remove every arrow on the player's target body and add them in his inventory.
recycler
🔴playsound
playsound
playsound effect play sound effect at the target's location.
The first parameter is the sound to play
playsound_ambient-cave
🔴spawnmob
spawnmob
spawnmob effect spawn a mob at the block location if the trigger is a "block trigger" or the target location otherwise.
The first parameter is the entity type
spawnmob_creeper
🔴sticky
sticky
sticky effect pull the enemy towards the player
The first parameter is the distance multiplicator
sticky_4
🔴teleport
teleport
teleport teleports the target to the defined location. This effect support the placeholders %position-ennemy-x%
, %position-ennemy-y%
, %position-ennemy-z%
in addition to the others.
The first parameter is x location coordinate
The second parameter is y location coordinate
The thrid parameter is z location coordinate
teleport_%position-ennemy-x%_%position-ennemy-y%_%position-ennemy-z%
🔴title
title
title effect send a title message to the target's player
The first parameter is the title message
The second parameter is the subtitle message
title_&eHello!_&cThis is a message
🔴tntlaunch
tntlaunch
tntlaunch effect launch a tnt at the block location if the trigger is a "block trigger" or the target location otherwise.
The first parameter can be true or false, if true the tnt will have velocity when launched
tntlaunch_true
🔴unmount
unmount
unmount effect remove the target player from the horse if he's on it.
unmount
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