> For the complete documentation index, see [llms.txt](https://alex-plugins.gitbook.io/nebula/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://alex-plugins.gitbook.io/nebula/main-mechanics/effects/other-effects.md).

# Other effects

* delayed runnable effects
* repetitive runnable effects

**Other** effects are usable with every trigger

## 🔴`disableactive`

**disableactive** effect will prevent the target player from using **active** trigger for defined time.

The **first** parameter is the time in seconds

`disableactive_30`

## 🔴`disableenchant`

**disableenchant** effect will disable one enchant for the defined time.

The **first** parameter can be either `random` to get one random enchant from the target items or the [name](/nebula/enchantments/create-your-enchantments.md#enchantment-name) of one enchantment.

`disableenchant_random_30`

## 🔴`disablepearl`

**disablepearl** effect will prevent the target player from using ender pearls for defined time.

The **first** parameter is the time in seconds

`disablepearl_30`

## 🔴`disablemana`

**disablemana** effect will prevent the target player from using mana for defined time.

The **first** parameter is the time in seconds

`disablemana_30`

## 🔴`hit`

**hit** effect will hit the target after the defined time

The **first** parameter is the amount of damages

The **second** parameter is the time in seconds

`disablemana_4_3`

## 🔴`bleeding`

**bleeding** effect will hit the target every 1 second during the defined time

The **first** parameter is the amount of damages at each iteration

The **second** parameter is the time in seconds

`bleeding_1_10`

## 🔴`multiarrow`

**multiarrow** effect will throw mulltiple arrow as a machine gun

The **first** parameter is the amount of arrows to be thrown

`multiarrow_10`

## 🔴`particlefollow`

**particlefollow** can be used with **throw\_weapon** trigger only. This effect generates particles every 0.1 seconds behing the projectile.

The **first** parameter is the [particle name](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html)

`particlefollow_villager-happy`

You can also specify the amount of particles (**second** parameter) and the offset (**third** parameter).

`particlefollow_villager-happy_5_1`

## 🔴`slash`

**slash** effect will throw a line of particles and hit enemies within the line

The **first** parameter is the amount of damages for hit enemies

The **second** parameter is the distance of the line

`slash_1+0.5*%level%_2*%level%`

## 🔴`takeoff`

**takeoff** effect will launch player in the air and activate elytra.

`takeoff`

{% hint style="danger" %}
This effect won't do anything if the player doesn't have elytra equipped
{% endhint %}

## 🔴`transfer`

**transfer** effect will steal life from entities arround

The **first** parameter is the amount of life stolen

The **second** parameter is the radius

`transfer_%level%*2_%level%*0.5`

## 🔴`wave`

**wave** effect create a wave of particles and hit enemies in the radius

The **first** parameter is the radius

The **second** parameter is the amount of damages

The **third** parameter is the particle name

`wave_3+%level%_%level%*0.7_spell`
