Other effects
- delayed runnable effects 
- repetitive runnable effects 
Other effects are usable with every trigger
🔴disableactive
disableactivedisableactive effect will prevent the target player from using active trigger for defined time.
The first parameter is the time in seconds
disableactive_30
🔴disableenchant
disableenchantdisableenchant effect will disable one enchant for the defined time.
The first parameter can be either random to get one random enchant from the target items or the name of one enchantment.
disableenchant_random_30
🔴disablepearl
disablepearldisablepearl effect will prevent the target player from using ender pearls for defined time.
The first parameter is the time in seconds
disablepearl_30
🔴disablemana
disablemanadisablemana effect will prevent the target player from using mana for defined time.
The first parameter is the time in seconds
disablemana_30
🔴hit
hithit effect will hit the target after the defined time
The first parameter is the amount of damages
The second parameter is the time in seconds
disablemana_4_3
🔴bleeding
bleedingbleeding effect will hit the target every 1 second during the defined time
The first parameter is the amount of damages at each iteration
The second parameter is the time in seconds
bleeding_1_10
🔴multiarrow
multiarrowmultiarrow effect will throw mulltiple arrow as a machine gun
The first parameter is the amount of arrows to be thrown
multiarrow_10
🔴particlefollow
particlefollowparticlefollow can be used with throw_weapon trigger only. This effect generates particles every 0.1 seconds behing the projectile.
The first parameter is the particle name
particlefollow_villager-happy
You can also specify the amount of particles (second parameter) and the offset (third parameter).
particlefollow_villager-happy_5_1
🔴slash
slashslash effect will throw a line of particles and hit enemies within the line
The first parameter is the amount of damages for hit enemies
The second parameter is the distance of the line
slash_1+0.5*%level%_2*%level%
🔴takeoff
takeofftakeoff effect will launch player in the air and activate elytra.
takeoff
This effect won't do anything if the player doesn't have elytra equipped
🔴transfer
transfertransfer effect will steal life from entities arround
The first parameter is the amount of life stolen
The second parameter is the radius
transfer_%level%*2_%level%*0.5
🔴wave
wavewave effect create a wave of particles and hit enemies in the radius
The first parameter is the radius
The second parameter is the amount of damages
The third parameter is the particle name
wave_3+%level%_%level%*0.7_spell
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