Nebula Placeholders

Nebula implements few placeholders (with PlaceholderAPI) in order to provide more creations possibilities for server owners. You will find on this page the list of these placholders.

Global placeholders

%nebula-global_on-horse%

Return true if the player is riding a horse, false otherwise

%nebula-global_armor-count%

Return the amount of armor pieces on the player

%nebula-global_armor-diamond%

Return the amount of armor diamond pieces on the player

%nebula-global_armor-iron%

Return the amount of armor iron pieces on the player

%nebula-global_armor-chainmail%

Return the amount of armor chainmail pieces on the player

%nebula-global_armor-leather%

Return the amount of armor leather pieces on the player

%nebula-global_armor-golden%

Return the amount of armor gold pieces on the player

%nebula-global_armor-netherite%

Return the amount of armor netherite pieces on the player

%nebula-global_inventory-count%

Return the amount of items in the inventory

%nebula-global_player-time%

Return the current player world time

%nebula-global_has-good-potion%

Return true if the player has good potion, false otherwise

%nebula-global_has-bad-potion%

Return true if the player has bad potion, false otherwise

%nebula-global_is-critical-hit%

Return true if the player is doing a critical hit, false otherwise

%nebula-global_body-arrows%

Return the amount of arrows in the player's armor

%nebula-global_is-end%

Return true if the player is in an end world, false otherwise

%nebula-global_is-overworld%

Return true if the player is in an overworld world, false otherwise

%nebula-global_is-nether%

Return true if the player is in a nether world, false otherwise

%nebula-global_is-in-water%

Return true if the player is in water, false otherwise

%nebula-global_is-burning%

Return true if the player is burning, false otherwise

%nebula-global_fall-distance%

Return the player's fall distance

%nebula-global_closest-player-name%

Return the closest player name, if no player in the world, this will return "None"

%nebula-global_redstone-block-count-<radius>%

Return the amount of redstone related blocks in the defined radius

%nebula-global_is-gliding%

Return true if the player is gliding, false otherwise

%nebula-global_is-weather-raining%

Return true if the player world is raining, false otherwise

%nebula-global_has-sword%

Return true if the player has sword in hand, false otherwise

%nebula-global_has-bow%

Return true if the player has bow in hand, false otherwise

%nebula-global_has-crossbow%

Return true if the player has crossbow in hand, false otherwise

%nebula-global_has-axe%

Return true if the player has axe in hand, false otherwise

%nebula-global_has-trident%

Return true if the player has trident in hand, false otherwise

%nebula-global_water-depth%

Return the player's water depth (0 if not in water)

%nebula-global_ceiling-height%

Return the player's ceiling height

%nebula-global_is-biome-<biome>%

Return true if the player is in a defined biome, false otherwise

Nebula placeholders

%nebula-enchant_enchant-count-boots%

Return the amount of enchantments on player's boots

%nebula-enchant_enchant-count-helmet%

Return the amount of enchantments on player's helmet

%nebula-enchant_enchant-count-chestplate%

Return the amount of enchantments on player's chestplate

%nebula-enchant_enchant-count-leggings%

Return the amount of enchantments on player's leggings

%nebula-enchant_enchant-count-main.hand%

Return the amount of enchantments on player's main hand

%nebula-enchant_enchant-count-off.hand%

Return the amount of enchantments on player's off hand

%nebula-enchant_player-damage%

Return the amount of damages from the item in the main's player hand

%nebula-enchant_mana-amount%

Return the amount of mana from the item in the main's player hand

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