> For the complete documentation index, see [llms.txt](https://alex-plugins.gitbook.io/nebula/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://alex-plugins.gitbook.io/nebula/main-mechanics/effects/block-effects.md).

# Block effects

The **block** effects can be used with triggers **break\_block** and **distance\_hit\_block**.

For all of these effects, only **player** is a valid effect target as there's no enemy in the scope.

All of these effects will start at the first block location (the block that was broken for **break\_block** trigger or the touched block for **distance\_hit\_block** trigger).

## 🔴`multibreak`

**multibreak** effect will randomly break blocks arround the first block.

The **first** parameters defines the amount of blocks to break :

`multibreak_5`

## 🔴`blockdrop`

**blockdrop** effect will change block drops when broken (only for **break\_block** trigger).

### Clear drops

The clear parameter (**first**) will remove every drops from the block (natural drops or already defined drops from another effect).

`blockdrop_clear`

### Add drops

To add drops, use `add` (**first** parameter) followed by the [Material type](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html) (**second** parameter) and the amount to add (**third** parameter).

`blockdrop_add_apple_2`

### Transform drops

To transform already existing drop, use `transform` keyword (**first** parameter) followed by the [material](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html) to replace (**second** parameter) and the replacing [material](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html) (**third** parameter).

`blockdrop_transform_apple_enchanted-golden-apple`

### Multiply drops

To multiply drops, use `mul` (**first** parameter) keyword followed by the amount to multiply (**second** parameter).

`blockdrop_mul_2`

## 🔴`drill`

The **drill** effect will drill a cube of blocks. The cube radius has to be defined as the **first** parameter.

`drill_5`

## 🔴`resonance`

**resonance** effect creates particles in the direction of the parameter block. This is a way to have indications about a blocks types arround, to let the player know if they can be found near his position. The **first** parameter is the [material](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html) of the block to receive indications onn, and the **second** parameter is the radius in which blocks can be detected.

`resonance_diamond-ore_10`

## 🔴tntignite

The **tntignite** effect ignite the first block if it's a tnt. It doesn't require any parameter
