Block effects

The block effects can be used with triggers break_block and distance_hit_block.

For all of these effects, only player is a valid effect target as there's no enemy in the scope.

All of these effects will start at the first block location (the block that was broken for break_block trigger or the touched block for distance_hit_block trigger).

🔴multibreak

multibreak effect will randomly break blocks arround the first block.

The first parameters defines the amount of blocks to break :

multibreak_5

🔴blockdrop

blockdrop effect will change block drops when broken (only for break_block trigger).

Clear drops

The clear parameter (first) will remove every drops from the block (natural drops or already defined drops from another effect).

blockdrop_clear

Add drops

To add drops, use add (first parameter) followed by the Material typearrow-up-right (second parameter) and the amount to add (third parameter).

blockdrop_add_apple_2

Transform drops

To transform already existing drop, use transform keyword (first parameter) followed by the materialarrow-up-right to replace (second parameter) and the replacing materialarrow-up-right (third parameter).

blockdrop_transform_apple_enchanted-golden-apple

Multiply drops

To multiply drops, use mul (first parameter) keyword followed by the amount to multiply (second parameter).

blockdrop_mul_2

🔴drill

The drill effect will drill a cube of blocks. The cube radius has to be defined as the first parameter.

drill_5

🔴resonance

resonance effect creates particles in the direction of the parameter block. This is a way to have indications about a blocks types arround, to let the player know if they can be found near his position. The first parameter is the materialarrow-up-right of the block to receive indications onn, and the second parameter is the radius in which blocks can be detected.

resonance_diamond-ore_10

🔴tntignite

The tntignite effect ignite the first block if it's a tnt. It doesn't require any parameter

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