PVP effects
PVP effects are usable with every trigger
🔴burnaura
burnauraburnaura effect will burn every enemy in the defined radius for the defined amount of time.
The first parameter is the time in seconds
The second parameter is the radius
burnaura_5_5
🔴damage
damagedamage effect will change the player's damage. The damage (value) that will be applied is :
If the trigger is hit, the default value applied to the ennemy's target is the event damage.
If the trigger is distance_hit, the default value applied to the ennemy's target is the event damage.
If the trigger is death, the default value applied to the player's target is the event damage.
If the trigger is receive_damage, the default value applied to the player's target is the event damage.
0 otherwise.
After each damage effect, this value is modified and replace the last value. When all effects modifying value has been applied, the new damage is applied to the player.
The first parameter is the operation, it could be add, remove or mul (to multiply).
add will add the value as follow value = (old)value + amount
remove will remove the value as follow value = (old)value - amount
mul will multiply the value as follow value = (old)value * amount
The second parameter is the amount of damage that will be applied to the operation.
damage_mul_%level%
🔴changedirection
changedirectionchangedirection effect will change the target's direction.
The first parameter is the angle to add in degrees.
changedirection_180
🔴potion
potionpotion effect will change the target's potions.
Remove good potion
The remove good potion effect will remove one of the good potion on the target's player.
The first parameter is removegood
potion_removegood
Remove bad potion
The remove bad potion effect will remove one of the bad potion on the target's player.
The first parameter is removebad
potion_removebad
Add bad potion
The add bad potion effect will add one of the bad potion on the target's player.
The first parameter is addbad
The second parameter is the time in seconds
The third parameter is the amplifier
potion_addbad_10_1
Add good potion
The add good potion effect will add one of the bad potion on the target's player.
The first parameter is addgood
The second parameter is the time in seconds
The third parameter is the amplifier
potion_addgood_10_1
Cancel bad potion
The cancel bad potion effect will cancel bad potion effect when received.
The first parameter is cancelbad
potion_cancelbad
The cancel bad potion is available only for player target and with the potion_effect trigger.
Add defined potion
The add potion effect will add the chosen potion effect to the player.
The first parameter is add
The second parameter is the potion effect name
The third parameter is the time in seconds
The fourth parameter is the amplifier
potion_add_wither_10_0
Remove defined potion
The remove potion effect will remove the chosen potion effect to the player (if he has it).
The first parameter is remove
The second parameter is the potion effect name
potion_remove_wither
🔴circlearrow
circlearrowcirclearrow effect will shot multiple arrows.
circlearrow
🔴directdamage
directdamagedirectdamage effect will deal direct damage to the target's player without taking into account armor reduction.
The first parameter is the amount of damage
directdamage_3
🔴disarm
disarmdisarm effect will change the weapon slot of the target's player.
disarm
🔴explosion
explosionexplosion effect will create explosion either at the block location if the trigger is a "block trigger" or the target location otherwise.
The first parameter is the power of the explosion
explosion_3
🔴explosionaura
explosionauraexplosionaura effect will explode entities arround in the defined radius.
The first parameter is the power of the explosion
The second parameter is the radius
explosionaura_1_5
🔴fireball
fireballfireball effect will launch a fireball
fireball
🔴freezeaura
freezeaurafreezeaura effect will freeze players arround in the defined radius.
The first parameter is the freezing time in seconds
The second parameter is the radius
freezeaura_10_5
🔴freeze
freezefreeze effect will freeze the target player
The first parameter is the freezing time in seconds
freeze_10
🔴homingarrow
homingarrowhomingarrow effect will set the arrow launched as homing if it's a throw_weapon trigger, otherwise it will launch a homing arrow.
homingarrow
🔴kill
killkill effect will kill the target.
kill
🔴knockback
knockbackknockback effect will apply knockback to the target.
Setting default knockback
Setting default knockback will apply the same knockback to the entity as if it was hit by a player.
The first parameter is set
The second parameter is default
knockback_set_default
Setting directional knockback
Setting directional knockback will apply a propulsion to the player in his looking direction (used for propels elytra).
The first parameter is set
The second parameter is direction
knockback_set_direction
Setting knockback with coordinates
You can apply a knockback in the chosen direction.
The first parameter is set
The second parameter is the x coordinate
The third parameter is the y coordinate
The fourth parameter is the z coordinate
knockback_set_0_1_0
Adding knockback with coordinates
You can add a knockback in the chosen direction to the current target's knockback.
The first parameter is add
The second parameter is the x coordinate
The third parameter is the y coordinate
The fourth parameter is the z coordinate
knockback_add_0_1_0
Multiply knockback
You can multiply the current target's knockback. The x and z directions will be multiplied, the y direction will be set to 0.5.
The first parameter is mul
The second parameter is the multiplicator
knockback_mul_2
🔴lightning
lightninglightning effect will throw lightning on the target.
lightning
🔴mana
manaThe mana effect will change the amount of mana to the target player.
The first parameter is the operation, it could be add, remove or mul to multiply.
add will add the value as follow value = (old)value + amount
remove will remove the value as follow value = (old)value - amount
mul will multiply the value as follow value = (old)value * amount
The second parameter is the amount of mana that will be applied to the operation.
🔴potionaura
potionaurapotionaura effect will give potion effect to every entity in the radius starting either at the block location if the trigger is a "block trigger" or the target location otherwise.
The first parameter is the potion effect name
The second parameter is the time in seconds
The third parameter is the amplifier
The fourth parameter is the radius
potionaura_poison_10_1_4+%level%
🔴projectileback
projectilebackprojectileback effect will move the projectile in the player's inventory after thrown.
projectileback
🔴pull
pullpull effect will pull the enemy towards the target
The first parameter is the power of the pull
pull_4
🔴rainarrow
rainarrowrainarrow effect will shot multiple arrow from the sky at the block location if the trigger is a "block trigger" or the target location otherwise.
The first parameter is the amount of arrows
rainarrow_10
🔴removearmor
removearmorremovearmor effect will remove one armor part from the target player.
The first parameter can be either random (for a random part) or chestplate, boots, helmet, leggings.
removearmor_random
🔴shuffle
shuffleshuffle effect will shuffle the target player hotbar
shuffle
🔴spinning
spinningspinning effect will deals damages to entities in a defined radius.
The first parameter is the amount of damages
The second parameter is the radius
The third parameter is the particle name
spinning_1+%level%_1+%level%*0.5_spell-mob
🔴steal
stealsteal effect will steal an object from the enemy's inventory (except armor, tools, weapons, shield)
steal
🔴swap
swapswap effect will teleport the target behing his enemy
swap
🔴throwprojectile
throwprojectilethrowprojectile effect will throw a projectile from the target player
The first paramater can be either arrow or snowball
throwprojectile_snowball
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