# Nebula Items

All of these items in subcategories are Nebula items, they can be applied on another items to change their properties. Item mechanics will be explained in depth in these subcategories

## Chances

Each item has 3 defined chances :

* The <mark style="color:green;">**success**</mark> chance : it defines the probability (in %) that the item is applied on the receiver item. The placeholder `%success_rate%` will replace this value in item lores.
* The <mark style="color:yellow;">**nothing**</mark> chance : it defines the probability (in %) that nothing happen when the item is applied on the receiver item. The placeholder `%nothing_rate%` will replace this value in item lores.
* The <mark style="color:red;">**break**</mark> chance : it defines the probability (in %) that the receiver item breaks when applied. The placeholder `%break_rate%` will replace this value in item lores.

Each type of item has probabilities rates when get in the world (see [item-drop](https://alex-plugins.gitbook.io/nebula/items/item-drop "mention")) and can be modified in the main configuration file.

### Define chances

In the configuration files, each item has a **success\_rate** and **break\_rate** to define :

* the **success\_rate** is an interval (two numbers separated by a hyphen (**-**) between 0 and 100), it defines the interval of values that can takes the <mark style="color:green;">**success**</mark> chance
* the **break\_rate** is an interval (two numbers separated by a hyphen (**-**) between 0 and 100), it defines the interval of values that can takes the <mark style="color:red;">**break**</mark> chance

The nothing \_rate doesn't have to be defined, it takes the value :

<mark style="color:yellow;">**nothing**</mark> = 100 - (<mark style="color:red;">**break**</mark> + <mark style="color:green;">**success**</mark>)

{% hint style="danger" %}
To have correct probabilities **success\_rate** (superior value of the interval) + **break\_rate** (superior value of the interval) must be under 100
{% endhint %}

## Drag and drop

Nebula uses a drag and drop system to apply items. Just take the item you want to apply from your inventory and drag it to the receiver item, then click again to apply.

<figure><img src="https://s3.gifyu.com/images/optimized.gif" alt=""><figcaption><p>Drag and drop in Nebula</p></figcaption></figure>

## Lores

You can modify lores of receiver items (items which received nebula items) in the **LORES** section in the main configuration file
