Nebula Items
All of these items in subcategories are Nebula items, they can be applied on another items to change their properties. Item mechanics will be explained in depth in these subcategories
Chances
Each item has 3 defined chances :
The success chance : it defines the probability (in %) that the item is applied on the receiver item. The placeholder
%success_rate%
will replace this value in item lores.The nothing chance : it defines the probability (in %) that nothing happen when the item is applied on the receiver item. The placeholder
%nothing_rate%
will replace this value in item lores.The break chance : it defines the probability (in %) that the receiver item breaks when applied. The placeholder
%break_rate%
will replace this value in item lores.
Each type of item has probabilities rates when get in the world (see Item drop) and can be modified in the main configuration file.
Define chances
In the configuration files, each item has a success_rate and break_rate to define :
the success_rate is an interval (two numbers separated by a hyphen (-) between 0 and 100), it defines the interval of values that can takes the success chance
the break_rate is an interval (two numbers separated by a hyphen (-) between 0 and 100), it defines the interval of values that can takes the break chance
The nothing _rate doesn't have to be defined, it takes the value :
nothing = 100 - (break + success)
To have correct probabilities success_rate (superior value of the interval) + break_rate (superior value of the interval) must be under 100
Drag and drop
Nebula uses a drag and drop system to apply items. Just take the item you want to apply from your inventory and drag it to the receiver item, then click again to apply.
Lores
You can modify lores of receiver items (items which received nebula items) in the LORES section in the main configuration file
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