Permanent effects
Permanent effects are usable only with the permanent trigger
For all of these effects, only player is a valid effect target as there's no enemy in the scope.
For permanent effects, the keyword PERMANENT
has to be place before each effect name.
🔴stench
stench
stench effect generates damages to every close entities every x seconds.
The first parameter is the radius in which the effect is applied.
The second parameter is the amount of damages that's applied to entities in the defined radius
The third parameter is the delay between each damage activation multiplied by 0.5 seconds.
PERMANENT_stench_5_%level%*0.2_5
🔴lavalwalk
lavalwalk
lavalwalk effect will spawn netherrack instead of lava arround the player every 0.5 seconds and will be removed 5 seconds later. It doesn't require any parameter.
PERMANENT_lavawalk
🔴waterwalk
waterwalk
waterwalk effect will spawn ice instead of water arround the player every 0.5 seconds and will be removed 5 seconds later. It doesn't require any parameter.
PERMANENT_waterwalk
🔴fly
fly
fly effect will allow player to fly. It doesn't require any parameter.
PERMANENT_fly
🔴potion
potion
potion effect will permanently give potion effect to the player.
The first parameter is the potion effect type.
The second parameter is the potion amplifier (numerical value).
PERMANENT_potion_night-vision_0
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