# Permanent effects

**Permanent** effects are usable only with the **permanent** trigger

For all of these effects, only **player** is a valid effect target as there's no enemy in the scope.

For permanent effects, the keyword `PERMANENT` has to be place before each effect name.

## 🔴`stench`

**stench** effect generates damages to every close entities every **x** seconds.

The **first** parameter is the radius in which the effect is applied.

The **second** parameter is the amount of damages that's applied to entities in the defined radius

The **third** parameter is the delay between each damage activation multiplied by 0.5 seconds.

`PERMANENT_stench_5_%level%*0.2_5`

## 🔴`lavalwalk`

**lavalwalk** effect will spawn netherrack instead of lava arround the player every 0.5 seconds and will be removed 5 seconds later. It doesn't require any parameter.

`PERMANENT_lavawalk`

## 🔴`waterwalk`

**waterwalk** effect will spawn ice instead of water arround the player every 0.5 seconds and will be removed 5 seconds later. It doesn't require any parameter.

`PERMANENT_waterwalk`

## 🔴`fly`

**fly** effect will allow player to fly. It doesn't require any parameter.

`PERMANENT_fly`

## 🔴`potion`

**potion** effect will permanently give potion effect to the player.

The **first** parameter is the [potion effect type](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html).

The **second** parameter is the potion amplifier (numerical value).

`PERMANENT_potion_night-vision_0`
