Nebula uses placeholders from PlaceholderAPI for effects and conditions. You can use them as parameters or part of parameters. They will be replaced during the condition/effect processing. You can install more expansions that these required by Nebula to work to create new condtions/effects.

Enemy placeholder

Nebula implements a way to use enemy placeholder in effects/conditions.

While the default placeholder uses the defaut placeholderAPI mark (%) to get values related to the player, the enemy placeholder uses @ mark to get values related to the enemy. This will work only if the trigger is related to an enemy (see triggers) and the enemy is a player.

Don't forget to install PlaceholderAPI expansions before using placeholders from these expansions

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